Letting users customize various aspects of their products has progressively become a more and more common practice. Consumers today often get to choose a multitude of product traits, such as colour, size, texture and under the hood-specs. There are several reasons for why companies and designers are allowing consumers to have an increased say in how their products should be.
One reason is the belief that it is possible to create a more personal connection with the product if it feels somewhat unique to you. In this case we are most often talking about purely cosmetic changes that don’t affect the functionality of the product.
Another big reason for allowing customization is that it allows the same basic product to cater to users who demand different things. A common example of this would be software that comes with an “advanced mode” with more functionality that most users will never need, but power-users will appreciate.
When Customizability Becomes a Problem
Despite all of the great things about customization there are some serious problem that can appear if implemented incorrectly.
1. Impeding Usability
The first way customization can become a disadvantage is if the user is allowed to customize their experience in a way that impedes usability. The user should never be able to make their product worse, regardless of how they choose to use the freedom given to them by the designer.
A simple example of this would be the widgets that users can place on the home screen of Android devices (perhaps iPhones as well now, please don’t crucify me). They have the ability to place a giant analog clock that takes up a fifth of the screen real estate and provides them with the same information that is already readily available in the status bar. It might look cool, but the user will now have to scroll more to get through his apps (assuming he has more than one screen of apps). Even worse the user has the ability to add so many widgets that the battery life becomes abysmal.
This will negatively impact the experience of using the device, and the user will notice. Perhaps they will not be able to point out exactly what is wrong, but using the device will feel worse and that will be taken note of on a subconscious level.
This is where the defensive designer would say: But that’s how they chose to have it. It’s not my fault they don’t understand basics of UI-layout and battery consumption! To which we responsible designers would in chorus reply: If you designed the device in a way where it is possible to do this, it is your fault. Don’t ever put your burden as a designer on the user.
2. Overwhelming Complexity
This second problem happens when there is so much choice that the consumer feels paralyzed and can’t make any decision at all as a result.
This is a common problem when people who are not very tech savvy go out to buy a new PC. They may know what they want to do with the computer, but that does not mean they know how much RAM, CPU Speed, or what graphic card they need.
I believe this was a big reason for why tablets were so appealing to people when they first hit the market. You didn’t need to know anything about the inner workings of a computer, you just went to the store and said “one iPad please” and you were good to go.
3. The Impossibility of Getting it “Right”
What I am referring to here is the nagging feeling that you can get as a customer that the choice you made about your product was the wrong one. Maybe you should have gone with the white colour, or maybe the screen was a bit too small after all. This feeling won’t leave you and it will taint the relationship you have with your product. The worst part about this is that this can happen even if all of the choice you made were the right ones, just because you will never know what could have been.
If there is only one configuration available, all of this anxiety disappears and you can feel certain as a customer that what you have is the best version possible.
Why Does Unnecessary Customizability Happen
I feel a lot of products with bad customization are created as a result of designers, consciously or unconsciously, trying to avoid making hard design decisions by letting the users make them instead.
Another reason for why this could happen is when a product tries to please too many. While customizability does allow users with different needs to get more out of the same product, catering to too many user segments can lead to the product being cumbersome for everyone in the end.
How to Implement Customizability Responsibly
Keep it Cosmetic
A way to avoid many potential problems is to keep the customizability purely cosmetic. But even here you have to be careful as not all products need to be personalized. There are so many products in our lives that if all of them would be clamoring for our attention by having a custom looks, we would be overwhelmed very quickly.
I think the Apple Watch is a great recent example of a highly customizable product where the user experience is never impacted in any significant way by the configuration you have. It is also a product that really benefits from customizability as it aims at replacing the watch, one of the most personal possessions for many people.
Target Specific Use-Cases
For a product where you want to allow customizability that affects usability it is important that all of the different options available are useful for someone. A no-brainer really, yet this can be a difficult rule to follow as the possibility space grows exponentially when you allow new features to be configured.
While customization is something consumers undoubtedly enjoy, I feel its importance for creating a personal connection is often overstated. If you think about it, is it really that much more unique to have a device that 20 million other people have, instead of one that 50 million others have.
A method for creating personal connections that in my mind is as effective, is to have designs so well considered that the user can’t wait to spend more time with the product. Just like human relationships relationships to objects grow the more time we invest in them. If the time spent with the product has been pleasant, our relationship to it will be pleasant as well.
I would like to end this article by encouraging product designers out there to be brave. Don’t be afraid to make statements about how you think things should be, and stand by them. We designers will not always get everything right, but it is our job to at least try.
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